Lego Dimensions: Fun With Fun Packs: Slimer and Stay-Puft
Last week, we tried out the Ghostbusters Level Pack. Today, we’re going to have some fun with the other side of the ghostbusting equation with two spectral Fun Packs. Lego Dimensions lets players experience what it’s like to be a flying sack of ectoplasm or a largish marshmallow sailor laying waste to New York City with the addition of the Slimer and Stay-Puft Fun Packs.
One of the primary selling points of Fun Packs is that they open up adventure worlds to explore without breaking the bank. These packs retail for around $12 but you can easily find them on sale for half of that. If you want to check out the classic Ghostbusters world without shelling out for the Level Pack, these inexpensive expansions allow you to do so.
But not all Fun Packs are created equal. What we’re going to see here is a pretty lopsided comparison. When you stack up the abilities included in each pack, Mr. Stay-Puft is looking kind of soft.
The Stay Puft Marshmallow Man has two real skills. One is that he is immune to toxic waste hazards which is less of a skill than an added bonus. Mainly, Stay-Puft can grow to a larger-than-average-but-still-not-giant Lego figure. When he’s in “big” mode, the marshmallow sailor has super strength. So essentially, he has the exact same powers as Bane.
But Bane came with a vehicle that allowed players to dig and drill. Stay-Puft comes with a Terror Dog (you know, the things Rick Moranis and Sigourney Weaver turned into). The Terror Dog isn’t especially useful right out of the box. But he can be upgraded to dig and to blow up silver bricks. Those aren’t bad skills, but there are several other vehicles that will do the same thing.
As I said with Bane, there are better Fun Packs out there in terms of bang for your buck. (We’re going to get to one in a minute.) The best reason to buy the Stay-Puft Fun Pack is that you are a massive Ghostbusters fan who can’t live without the character in your collection. No other Lego Dimensions pack brings the warm, marshmallowy flavor like Mr. Stay-Puft.
Originally, Dan Aykroyd wrote Ghostbusters with his friend John Belushi in mind. After Belushi’s passing, the script was rewritten for Bill Murray. But Aykroyd commented that the rotund apparition Slimer represented the spirit of Belushi. The character made the most of his brief screen time and became a fan favorite. He even got promoted to a member of the team in the animated series. Frank Welker, who provided the voice for Slimer on the cartoon, reprises his role here.
In the game, Slimer is surprisingly useful. In addition to being able to fly, Slimer is immune to toxic hazards and can clean them up. He can swim under water, access small spaces and travel through vents (“slurp access”). Additionally, he can throw that hot dog he’s holding like a boomerang, provide illumination and break glass with a sonar smash. That makes Slimer a very versatile spud!
He also comes with a gadget because that’s how Fun Packs work. The Slime Shooter, which was invented for the game, doesn’t add a lot of value. But it can be upgraded to blow up silver bricks just in case you don’t have that skill covered.
If you’re not planning to buy the Ghostbusters Level Pack, Slimer is a real bargain. In addition to all those skills, he gives you access to the adventure world. Of course if you did buy the Level Pack, you’re probably a big enough Ghostbusters fan to want Slimer in your collection anyway.
Believe it or not, we’re not entirely through with busting ghosts. When we get into Year Two, we’ll check out the next generation of Ghostbusters.